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Setup for 3 Player a Game of Quest for El Dorado

Generated on 12/11/2025 5:07:53 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3ad9909fce794ad0940d394e9786340f

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 502
Difficulty: Very Difficult
Map Difficulty Score: 254.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number H Rubble Blockade 6 I Jungle Blockade 5 F Jungle Blockade 1 L Rubble Blockade 3 O C M Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 180° (3x) 60 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 80 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 60° (1x) 70 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 180° (3x) 70 37 26 3 2 1 2 3 0 0 0 0 0
10 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - C 120° (2x) 42 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - M 300° (5x) 92 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 502 283 125
44%
49
17%
22
8%
7
2%
45
16%
8
3%
27
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - H (409, 389) 180° (3x) 60° 60.0
4 Blockade - Jungle Blockade 5 (846, 161) 240° (4x) on top -
5 Hex Map - I (956, 544) 180° (3x) 300° 80.0
6 Blockade - Jungle Blockade 1 (925, 547) 120° (2x) on top -
7 Hex Map - F (546, 934) 60° (1x) 70.0
8 Blockade - Rubble Blockade 3 (725, 952) 180° (3x) on top -
9 Hex Map - L (593, 1477) 180° (3x) 300° 70.0
10 16 Space Strip - O (205, 1595) 120° (2x) 38.0
11 Hex Map - C (321, 2103) 120° (2x) 42.0
12 Blockade - Water Blockade 4 (318, 2121) 180° (3x) on top -
13 Hex Map - M (186, 2646) 300° (5x) 330° 92.0
14 Ending - Jungle (1, 2968) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 5 9
2 H → I Hex Map - H 60° Hex Map - I 240° 3 7
3 I → F Hex Map - I 300° Hex Map - F 120° 5 6
4 F → L Hex Map - F Hex Map - L 180° 7 11
5 L → O Hex Map - L 300° 16 Space Strip - O 120° 6 10
6 O → C 16 Space Strip - O Hex Map - C 180° 4 5
7 C → M Hex Map - C Hex Map - M 180° 4 5
8 M → Jungle Hex Map - M 330° Ending - Jungle 180° 3 9


Generated with v8.1.7