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Setup for 2 Player a Game of Quest for El Dorado

Generated on 7/19/2025 2:54:42 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3add63022b2a418ba60efab73709bb01

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 639
Difficulty: Very Difficult
Map Difficulty Score: 891.5

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number P X U Rubble Blockade 3 G Rubble Blockade 6 T Jungle Blockade 5 C Water Blockade 4 M Jungle Blockade 1 J Sand Blockade 2 Q K Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
15 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
16 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
17 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
18 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
19 Tavern - Sand 240° (4x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 639 377 151
40%
68
18%
19
5%
9
2%
67
18%
8
2%
30
8%
19
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - P (480, -197) 60° (1x) 180° 26.0
3 Hex Map - X (419, -708) 300° (5x) 120°, 240° 69.0
4 Blockade - Rubble Blockade 3 (714, -1201) 300° (5x) on top -
5 Hex Map - U (829, -1098) 0° (0x) 120° 77.0
6 Blockade - Rubble Blockade 6 (1124, -1591) 300° (5x) on top -
7 Hex Map - G (1239, -1488) 180° (3x) 60° 69.0
8 Blockade - Jungle Blockade 5 (1676, -1716) 240° (4x) on top -
9 Hex Map - T (1786, -1333) 60° (1x) 60° 75.0
10 Blockade - Water Blockade 4 (2085, -1327) 240° (4x) on top -
11 Hex Map - C (2195, -944) 0° (0x) 60° 41.0
12 Blockade - Jungle Blockade 1 (2632, -1172) 240° (4x) on top -
13 Hex Map - M (2742, -789) 300° (5x) 91.0
14 Blockade - Sand Blockade 2 (3012, -771) 180° (3x) on top -
15 Hex Map - J (2880, -246) 120° (2x) 58.0
16 16 Space Strip - Q (3038, 259) 240° (4x) 300° 26.0
17 Hex Map - K (2518, 372) 240° (4x) 270° 62.0
18 Ending - Jungle (2148, 372) 270° (5x) - -
19 Tavern - Sand (119, -886) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 120° 16 Space Strip - P 300° 3 4
2 P → X 16 Space Strip - P 180° Hex Map - X 3 4
3 X → U Hex Map - X 120° Hex Map - U 300° 5 13
4 U → G Hex Map - U 120° Hex Map - G 300° 5 7
5 G → T Hex Map - G 60° Hex Map - T 240° 3 4
6 X → Sand Hex Map - X 240° Tavern - Sand 60° 6 9
7 T → C Hex Map - T 60° Hex Map - C 240° 5 6
8 C → M Hex Map - C 60° Hex Map - M 240° 5 6
9 M → J Hex Map - M Hex Map - J 180° 1 5
10 J → Q Hex Map - J 16 Space Strip - Q 180° 1 2
11 Q → K 16 Space Strip - Q 300° Hex Map - K 120° 1 4
12 K → Jungle Hex Map - K 270° Ending - Jungle 120° 3 8


Generated with v6.10.4