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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/4/2026 3:20:52 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3aea1893123f4eaf9ccb97fa6f2789d4

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 483
Difficulty: Very Difficult
Map Difficulty Score: 245.6

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player Number R D F Jungle Blockade 5 L Jungle Blockade 1 O G M Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 483 260 129
50%
34
13%
26
10%
6
2%
38
15%
9
3%
18
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - R (384, -116) 300° (5x) 120° 33.0
3 Hex Map - D (860, -81) 300° (5x) 68.0
4 Blockade - Jungle Blockade 5 (948, -63) 180° (3x) on top -
5 Hex Map - F (816, 462) 240° (4x) 60° 69.0
6 Blockade - Jungle Blockade 1 (1207, 312) 240° (4x) on top -
7 Hex Map - L (1317, 695) 240° (4x) 69.0
8 16 Space Strip - O (1045, 1085) 0° (0x) 60° 38.0
9 Hex Map - G (1592, 1161) 300° (5x) 60° 69.0
10 Blockade - Rubble Blockade 3 (1937, 1089) 240° (4x) on top -
11 Hex Map - M (2047, 1472) 180° (3x) 30° 91.0
12 Ending - Water (2232, 1794) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 120° 16 Space Strip - R 300° 5 7
2 R → D 16 Space Strip - R 120° Hex Map - D 300° 3 5
3 D → F Hex Map - D Hex Map - F 180° 5 11
4 F → L Hex Map - F 60° Hex Map - L 240° 7 12
5 L → O Hex Map - L 16 Space Strip - O 180° 5 8
6 O → G 16 Space Strip - O 60° Hex Map - G 240° 3 5
7 G → M Hex Map - G 60° Hex Map - M 240° 4 8
8 M → Water Hex Map - M 30° Ending - Water 240° 3 6


Generated with v11.2.9