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Setup for 3 Player a Game of Quest for El Dorado

Generated on 12/8/2025 12:39:41 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3b129649f0034611bbf5acf74409c20a

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 503
Difficulty: Very Difficult
Map Difficulty Score: 673.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number N Jungle Blockade 5 G Water Blockade 4 O F I Sand Blockade 2 Q K D Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 503 298 154
52%
48
16%
17
6%
5
2%
48
16%
7
2%
19
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (203, -649) 300° (5x) on top -
3 Hex Map - N (318, -546) 120° (2x) 120° 49.0
4 Blockade - Water Blockade 4 (567, -1117) 300° (5x) on top -
5 Hex Map - G (682, -1014) 60° (1x) 69.0
6 16 Space Strip - O (840, -509) 60° (1x) 38.0
7 Hex Map - F (732, -6) 60° (1x) 69.0
8 Blockade - Sand Blockade 2 (1184, 12) 180° (3x) on top -
9 Hex Map - I (1052, 537) 240° (4x) 79.0
10 16 Space Strip - Q (1210, 1042) 60° (1x) 60° 26.0
11 Hex Map - K (1605, 1155) 180° (3x) 62.0
12 Blockade - Rubble Blockade 6 (1784, 1173) 180° (3x) on top -
13 Hex Map - D (1652, 1698) 240° (4x) 330° 68.0
14 Ending - Water (1467, 2020) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 120° Hex Map - N 300° 1 2
2 N → G Hex Map - N 120° Hex Map - G 300° 1 2
3 G → O Hex Map - G 16 Space Strip - O 180° 1 2
4 O → F 16 Space Strip - O Hex Map - F 180° 4 7
5 F → I Hex Map - F Hex Map - I 180° 1 2
6 I → Q Hex Map - I 16 Space Strip - Q 180° 1 3
7 Q → K 16 Space Strip - Q 60° Hex Map - K 240° 7 13
8 K → D Hex Map - K Hex Map - D 180° 7 12
9 D → Water Hex Map - D 330° Ending - Water 180° 3 7


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