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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/28/2026 11:40:32 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3b15d77f12934603a86b1da6e350931c

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + tavern
Map Traverse Score: 371
Difficulty: Very Difficult
Map Difficulty Score: 242.0

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number X Water Blockade 4 U Rubble Blockade 6 S Sand Blockade 2 M Jungle Blockade 5 P Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - X 300° (5x) 70 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 120° (2x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 56 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - M 240° (4x) 92 37 18 4 8 1 2 1 3 0 0 0 0
10 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
12 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 371 211 82
39%
47
22%
13
6%
5
2%
31
15%
4
2%
9
4%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Water Blockade 4 (299, 6) 240° (4x) on top -
3 Hex Map - X (409, 389) 300° (5x) 0°, 120° 70.0
4 Blockade - Rubble Blockade 6 (770, 407) 180° (3x) on top -
5 Hex Map - U (638, 932) 120° (2x) 60° 78.0
6 Blockade - Sand Blockade 2 (937, 938) 240° (4x) on top -
7 Hex Map - S (1047, 1321) 0° (0x) 120° 56.0
8 Blockade - Jungle Blockade 5 (1526, 1140) 300° (5x) on top -
9 Hex Map - M (1641, 1243) 240° (4x) 60° 92.0
10 16 Space Strip - P (1845, 1670) 60° (1x) 90° 26.0
11 Ending - Water (2107, 1556) 90° (2x) - -
12 Tavern - Rubble (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 5 8
2 X → U Hex Map - X Hex Map - U 180° 1 3
3 U → S Hex Map - U 60° Hex Map - S 240° 5 9
4 S → M Hex Map - S 120° Hex Map - M 300° 3 8
5 M → P Hex Map - M 60° 16 Space Strip - P 240° 3 5
6 X → Rubble Hex Map - X 120° Tavern - Rubble 300° 6 12
7 P → Water 16 Space Strip - P 90° Ending - Water 300° 3 9


Generated with v11.2.9