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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/8/2026 4:11:39 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3b28289fb6374066bdc3d47dfee96ddf

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 352
Difficulty: Easy
Map Difficulty Score: 102.5

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player Number I Jungle Blockade 5 L Water Blockade 4 O E N Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 352 207 109
53%
28
14%
15
7%
4
2%
31
15%
6
3%
14
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - I (501, 233) 60° (1x) 60° 79.0
4 Blockade - Water Blockade 4 (892, 83) 240° (4x) on top -
5 Hex Map - L (1002, 466) 60° (1x) 60° 69.0
6 16 Space Strip - O (1252, 815) 240° (4x) 120° 38.0
7 Hex Map - E (1647, 460) 120° (2x) 60° 70.0
8 Blockade - Rubble Blockade 6 (2038, 310) 240° (4x) on top -
9 Hex Map - N (2148, 693) 240° (4x) 30° 49.0
10 Ending - Jungle (2333, 1015) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 60° Hex Map - I 240° 7 10
2 I → L Hex Map - I 60° Hex Map - L 240° 6 9
3 L → O Hex Map - L 60° 16 Space Strip - O 240° 5 7
4 O → E 16 Space Strip - O 120° Hex Map - E 300° 3 4
5 E → N Hex Map - E 60° Hex Map - N 240° 7 8
6 N → Jungle Hex Map - N 30° Ending - Jungle 240° 3 6


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