Show QR Code with a link to this game setup

Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/4/2026 11:38:49 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3b623eb08bd64190bdc6ecc056f5a8b0

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 393
Difficulty: Very Difficult
Map Difficulty Score: 240.1

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - White Player 4 - Yellow Player Number S Water Blockade 4 X Rubble Blockade 3 I Jungle Blockade 5 R V O Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
12 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 393 226 85
38%
52
23%
15
7%
5
2%
35
15%
6
3%
9
4%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (295, -493) 300° (5x) on top -
3 Hex Map - S (410, -390) 180° (3x) 180°, 60° 55.0
4 Blockade - Rubble Blockade 3 (495, -908) 0° (0x) on top -
5 Hex Map - X (363, -933) 300° (5x) 120° 69.0
6 Blockade - Jungle Blockade 5 (704, -1348) 300° (5x) on top -
7 Hex Map - I (819, -1245) 0° (0x) 60° 79.0
8 16 Space Strip - R (1207, -1130) 60° (1x) 60° 33.0
9 Hex Map - V (1510, -861) 120° (2x) 60° 73.0
10 16 Space Strip - O (2100, -856) 180° (3x) 30° 38.0
11 Ending - Water (2330, -689) 30° (1x) - -
12 Tavern - Rubble (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 5 6
2 S → X Hex Map - S 180° Hex Map - X 7 11
3 X → I Hex Map - X 120° Hex Map - I 300° 7 13
4 I → R Hex Map - I 60° 16 Space Strip - R 240° 4 5
5 R → V 16 Space Strip - R 60° Hex Map - V 240° 5 9
6 S → Rubble Hex Map - S 60° Tavern - Rubble 240° 6 8
7 V → O Hex Map - V 60° 16 Space Strip - O 240° 1 2
8 O → Water 16 Space Strip - O 30° Ending - Water 240° 3 6


Generated with v9.2.4