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Setup for 4 Player a Game of Quest for El Dorado

Generated on 12/9/2025 2:16:56 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3b62b0eb34bb44cf9269e5a826a68796

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 16 cave tokens in stacks of 4
Map Traverse Score: 293
Difficulty: Difficult
Map Difficulty Score: 188.3

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number C G P K J Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
7 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 293 204 91
45%
41
20%
4
2%
4
2%
37
18%
5
2%
22
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Hex Map - C (456, -312) 120° (2x) 120° 41.0
3 Hex Map - G (912, -624) 60° (1x) 69.0
4 16 Space Strip - P (797, -119) 240° (4x) 26.0
5 Hex Map - K (962, 384) 300° (5x) 60° 62.0
6 Hex Map - J (1463, 617) 180° (3x) 90° 58.0
7 Ending - Water (1833, 617) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 120° Hex Map - C 300° 7 8
2 C → G Hex Map - C 120° Hex Map - G 300° 5 6
3 G → P Hex Map - G 16 Space Strip - P 180° 3 6
4 P → K 16 Space Strip - P Hex Map - K 180° 1 3
5 K → J Hex Map - K 60° Hex Map - J 240° 7 10
6 J → Water Hex Map - J 90° Ending - Water 300° 3 6


Generated with v8.1.7