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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/12/2026 4:17:57 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3b8cbe857c604cbb801f737390167db4

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 444
Difficulty: Very Difficult
Map Difficulty Score: 274.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number S Water Blockade 4 X Jungle Blockade 1 O L Q G V Rubble Blockade 3 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 444 263 112
43%
52
20%
12
5%
6
2%
41
16%
8
3%
13
5%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (295, -493) 300° (5x) on top -
3 Hex Map - S (410, -390) 60° (1x) 60°, 180° 55.0
4 Blockade - Jungle Blockade 1 (709, -384) 240° (4x) on top -
5 Hex Map - X (819, -1) 180° (3x) 69.0
6 16 Space Strip - O (886, 504) 60° (1x) 60° 38.0
7 Hex Map - L (1327, 539) 60° (1x) 60° 69.0
8 16 Space Strip - Q (1733, 856) 0° (0x) 26.0
9 Hex Map - G (1641, 1244) 300° (5x) 60° 69.0
10 Blockade - Rubble Blockade 3 (2078, 1016) 240° (4x) on top -
11 Hex Map - V (2188, 1399) 180° (3x) 90° 73.0
12 Ending - Water (2558, 1399) 90° (2x) - -
13 Tavern - Rubble (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 5 7
2 S → X Hex Map - S 60° Hex Map - X 240° 5 9
3 X → O Hex Map - X 16 Space Strip - O 180° 3 7
4 O → L 16 Space Strip - O 60° Hex Map - L 240° 5 10
5 L → Q Hex Map - L 60° 16 Space Strip - Q 240° 3 5
6 Q → G 16 Space Strip - Q Hex Map - G 180° 6 7
7 G → V Hex Map - G 60° Hex Map - V 240° 5 10
8 S → Rubble Hex Map - S 180° Tavern - Rubble 6 8
9 V → Water Hex Map - V 90° Ending - Water 300° 2 4


Generated with v10.1.1