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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/20/2026 1:16:58 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3bc50c51b7864e72ab9f6b6bd29c1356

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 410
Difficulty: Very Difficult
Map Difficulty Score: 270.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number Q U C Water Blockade 4 T Sand Blockade 2 I Jungle Blockade 5 X Rubble Blockade 6 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 410 248 88
35%
51
21%
12
5%
7
3%
44
18%
4
2%
17
7%
19
8%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - Q (544, -78) 180° (3x) 60° 26.0
3 Hex Map - U (953, 232) 180° (3x) 300°, 60° 77.0
4 Blockade - Water Blockade 4 (922, 235) 120° (2x) on top -
5 Hex Map - C (543, 622) 0° (0x) 300° 41.0
6 Blockade - Sand Blockade 2 (374, 391) 120° (2x) on top -
7 Hex Map - T (-5, 778) 300° (5x) 75.0
8 Blockade - Jungle Blockade 5 (-8, 796) 180° (3x) on top -
9 Hex Map - I (-140, 1321) 180° (3x) 300° 79.0
10 Blockade - Rubble Blockade 6 (-309, 1090) 120° (2x) on top -
11 Hex Map - X (-688, 1477) 60° (1x) 270° 69.0
12 Ending - Water (-1058, 1477) 270° (5x) - -
13 Tavern - Rubble (1253, 410) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 120° 16 Space Strip - Q 300° 3 6
2 Q → U 16 Space Strip - Q 60° Hex Map - U 240° 3 6
3 U → C Hex Map - U 300° Hex Map - C 120° 5 7
4 C → T Hex Map - C 300° Hex Map - T 120° 5 6
5 T → I Hex Map - T Hex Map - I 180° 3 5
6 I → X Hex Map - I 300° Hex Map - X 120° 3 6
7 U → Rubble Hex Map - U 60° Tavern - Rubble 240° 6 7
8 X → Water Hex Map - X 270° Ending - Water 120° 3 10


Generated with v11.2.9