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Setup for 2 Player a Game of Quest for El Dorado

Generated on 12/9/2025 9:51:12 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3bd72bb5f6b2408592872c9aa433c2c3

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 470
Difficulty: Very Difficult
Map Difficulty Score: 255.4

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number U Water Blockade 4 S Sand Blockade 2 Q X J Rubble Blockade 3 C Jungle Blockade 5 E Jungle Blockade 1 P Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 470 302 102
34%
68
23%
10
3%
7
2%
55
18%
5
2%
35
12%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (391, -150) 240° (4x) on top -
3 Hex Map - U (501, 233) 120° (2x) 120°, 180° 77.0
4 Blockade - Sand Blockade 2 (888, -104) 300° (5x) on top -
5 Hex Map - S (1003, -1) 180° (3x) 120° 55.0
6 16 Space Strip - Q (1295, -273) 300° (5x) 60° 26.0
7 Hex Map - X (1731, -4) 120° (2x) 60° 69.0
8 Blockade - Rubble Blockade 3 (2030, 2) 240° (4x) on top -
9 Hex Map - J (2140, 385) 240° (4x) 60° 58.0
10 Blockade - Jungle Blockade 5 (2577, 157) 240° (4x) on top -
11 Hex Map - C (2687, 540) 120° (2x) 60° 41.0
12 Blockade - Jungle Blockade 1 (3124, 312) 240° (4x) on top -
13 Hex Map - E (3234, 695) 120° (2x) 70.0
14 16 Space Strip - P (3392, 1200) 60° (1x) 330° 26.0
15 Ending - Jungle (3227, 1482) 330° (6x) - -
16 Tavern - Rubble (501, -117) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 6 8
2 U → S Hex Map - U 120° Hex Map - S 300° 7 9
3 S → Q Hex Map - S 120° 16 Space Strip - Q 300° 8 12
4 Q → X 16 Space Strip - Q 60° Hex Map - X 240° 4 7
5 X → J Hex Map - X 60° Hex Map - J 240° 7 10
6 U → Rubble Hex Map - U 180° Tavern - Rubble 5 8
7 J → C Hex Map - J 60° Hex Map - C 240° 5 6
8 C → E Hex Map - C 60° Hex Map - E 240° 5 6
9 E → P Hex Map - E 16 Space Strip - P 180° 1 2
10 P → Jungle 16 Space Strip - P 330° Ending - Jungle 180° 3 8


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