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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/2/2026 3:53:21 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3bf3eaf2c4e24de58ab01078434a7e0d

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 553
Difficulty: Very Difficult
Map Difficulty Score: 522.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number Q F G Jungle Blockade 1 L Water Blockade 4 I Rubble Blockade 6 M Jungle Blockade 5 D Rubble Blockade 3 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 553 299 148
49%
45
15%
27
9%
7
2%
40
13%
9
3%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - Q (544, 83) 180° (3x) 60° 26.0
3 Hex Map - F (999, 315) 180° (3x) 120° 69.0
4 Blockade - Jungle Blockade 1 (1248, -256) 300° (5x) on top -
5 Hex Map - G (1363, -153) 60° (1x) 60° 69.0
6 Blockade - Water Blockade 4 (1892, -537) 240° (4x) on top -
7 Hex Map - L (2002, -154) 0° (0x) 69.0
8 Blockade - Rubble Blockade 6 (1999, -136) 180° (3x) on top -
9 Hex Map - I (1867, 389) 300° (5x) 79.0
10 Blockade - Jungle Blockade 5 (1955, 407) 180° (3x) on top -
11 Hex Map - M (1823, 932) 300° (5x) 300° 91.0
12 Blockade - Rubble Blockade 3 (1792, 935) 120° (2x) on top -
13 Hex Map - D (1413, 1322) 300° (5x) 240° 68.0
14 16 Space Strip - O (1070, 1125) 60° (1x) 270° 38.0
15 Ending - Water (810, 1239) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 60° 16 Space Strip - Q 240° 3 7
2 Q → F 16 Space Strip - Q 60° Hex Map - F 240° 4 6
3 F → G Hex Map - F 120° Hex Map - G 300° 1 2
4 G → L Hex Map - G 60° Hex Map - L 240° 1 3
5 L → I Hex Map - L Hex Map - I 180° 5 9
6 I → M Hex Map - I Hex Map - M 180° 3 4
7 M → D Hex Map - M 300° Hex Map - D 120° 5 6
8 D → O Hex Map - D 240° 16 Space Strip - O 60° 8 14
9 O → Water 16 Space Strip - O 270° Ending - Water 120° 3 6


Generated with v11.2.8