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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 5:39:15 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3c2dc8a8298548de8bb5ad7fa71330f2

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern
Map Traverse Score: 414
Difficulty: Moderate
Map Difficulty Score: 152.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number N Jungle Blockade 1 U Rubble Blockade 6 G Jungle Blockade 5 T Water Blockade 4 P X Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 0° (0x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - G 60° (1x) 70 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - T 0° (0x) 77 37 6 6 3 2 9 1 0 10 0 0 0
10 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - X 0° (0x) 70 37 15 7 0 1 3 1 0 7 3 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 414 248 96
39%
51
21%
10
4%
6
2%
51
21%
4
2%
5
2%
19
8%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - N (501, 233) 240° (4x) 0°, 120° 49.0
4 Blockade - Rubble Blockade 6 (589, 251) 180° (3x) on top -
5 Hex Map - U (457, 776) 0° (0x) 60° 78.0
6 Blockade - Jungle Blockade 5 (802, 704) 240° (4x) on top -
7 Hex Map - G (912, 1087) 60° (1x) 70.0
8 Blockade - Water Blockade 4 (1000, 1105) 180° (3x) on top -
9 Hex Map - T (868, 1630) 0° (0x) 300° 77.0
10 16 Space Strip - P (434, 1670) 120° (2x) 26.0
11 Hex Map - X (550, 2178) 0° (0x) 330° 70.0
12 Ending - Water (365, 2500) 330° (6x) - -
13 Tavern - Sand (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 7 8
2 N → U Hex Map - N Hex Map - U 180° 7 10
3 U → G Hex Map - U 60° Hex Map - G 240° 6 9
4 G → T Hex Map - G Hex Map - T 180° 5 6
5 T → P Hex Map - T 300° 16 Space Strip - P 120° 5 9
6 P → X 16 Space Strip - P Hex Map - X 180° 4 10
7 N → Sand Hex Map - N 120° Tavern - Sand 300° 6 7
8 X → Water Hex Map - X 330° Ending - Water 180° 3 9


Generated with v11.2.9