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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/12/2026 5:07:09 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3c655ed4f30c4a29af845bbf5f684432

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 439
Difficulty: Very Difficult
Map Difficulty Score: 537.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number I Rubble Blockade 3 X Jungle Blockade 5 M Water Blockade 4 U Jungle Blockade 1 T Sand Blockade 2 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 439 233 96
41%
36
15%
21
9%
7
3%
35
15%
5
2%
8
3%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (483, -306) 240° (4x) on top -
3 Hex Map - I (593, 77) 300° (5x) 0°, 120° 79.0
4 Blockade - Jungle Blockade 5 (408, 95) 180° (3x) on top -
5 Hex Map - X (276, 620) 120° (2x) 300° 69.0
6 Blockade - Water Blockade 4 (337, 779) 120° (2x) on top -
7 Hex Map - M (-42, 1166) 120° (2x) 91.0
8 Blockade - Jungle Blockade 1 (-136, 1184) 180° (3x) on top -
9 Hex Map - U (-268, 1709) 120° (2x) 77.0
10 Blockade - Sand Blockade 2 (-453, 1727) 180° (3x) on top -
11 Hex Map - T (-585, 2252) 240° (4x) 330° 75.0
12 Ending - Jungle (-770, 2574) 330° (6x) - -
13 Tavern - Rubble (893, -101) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 60° Hex Map - I 240° 3 4
2 I → X Hex Map - I Hex Map - X 180° 1 2
3 X → M Hex Map - X 300° Hex Map - M 120° 1 4
4 M → U Hex Map - M Hex Map - U 180° 3 5
5 U → T Hex Map - U Hex Map - T 180° 1 2
6 I → Rubble Hex Map - I 120° Tavern - Rubble 300° 6 9
7 T → Jungle Hex Map - T 330° Ending - Jungle 180° 3 7


Generated with v11.2.9