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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/30/2026 12:39:58 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3d3554a594ea469f9f43a6789ff8f26b

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 515
Difficulty: Very Difficult
Map Difficulty Score: 250.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number Q M G Water Blockade 4 L Sand Blockade 2 I Jungle Blockade 5 C Rubble Blockade 6 E Rubble Blockade 3 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 515 299 139
46%
49
16%
22
7%
7
2%
44
15%
8
3%
30
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - Q (292, -272) 300° (5x) 60° 26.0
3 Hex Map - M (682, 75) 240° (4x) 60° 91.0
4 Blockade - Water Blockade 4 (1073, -75) 240° (4x) on top -
5 Hex Map - G (1183, 308) 240° (4x) 69.0
6 Blockade - Sand Blockade 2 (1089, 326) 180° (3x) on top -
7 Hex Map - L (957, 851) 60° (1x) 60° 69.0
8 Blockade - Jungle Blockade 5 (1348, 701) 240° (4x) on top -
9 Hex Map - I (1458, 1084) 300° (5x) 79.0
10 Blockade - Rubble Blockade 6 (1546, 1102) 180° (3x) on top -
11 Hex Map - C (1414, 1627) 300° (5x) 60° 41.0
12 Blockade - Rubble Blockade 3 (1805, 1477) 240° (4x) on top -
13 Hex Map - E (1915, 1860) 0° (0x) 60° 70.0
14 16 Space Strip - P (2505, 1865) 0° (0x) 90° 26.0
15 Ending - Jungle (2832, 1865) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 120° 16 Space Strip - Q 300° 8 11
2 Q → M 16 Space Strip - Q 60° Hex Map - M 240° 4 7
3 M → G Hex Map - M 60° Hex Map - G 240° 7 8
4 G → L Hex Map - G Hex Map - L 180° 5 7
5 L → I Hex Map - L 60° Hex Map - I 240° 7 10
6 I → C Hex Map - I Hex Map - C 180° 6 7
7 C → E Hex Map - C 60° Hex Map - E 240° 6 7
8 E → P Hex Map - E 60° 16 Space Strip - P 240° 1 2
9 P → Jungle 16 Space Strip - P 90° Ending - Jungle 300° 3 8


Generated with v11.2.9