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Setup for 2-Player a Game of Quest for El Dorado

Generated on 1/24/2026 4:27:41 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3da614fb42bb4f18a0d16c4d2f6c16ee

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern
Map Traverse Score: 316
Difficulty:
Map Difficulty Score: NaN

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number C Rubble Blockade 3 X Rubble Blockade 6 T Jungle Blockade 1 U Jungle Blockade 5 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 300° (5x) 42 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 70 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 120° (2x) 77 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 60° (1x) 78 37 9 9 4 1 9 0 0 2 3 0 0
10 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 316 195 67
34%
37
19%
8
4%
6
3%
38
19%
3
2%
11
6%
19
10%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Rubble Blockade 3 (437, -228) 240° (4x) on top -
3 Hex Map - C (547, 155) 300° (5x) 0°, 120° 42.0
4 Blockade - Rubble Blockade 6 (908, 173) 180° (3x) on top -
5 Hex Map - X (776, 698) 120° (2x) 300° 70.0
6 Blockade - Jungle Blockade 1 (791, 779) 120° (2x) on top -
7 Hex Map - T (412, 1166) 120° (2x) 240° 77.0
8 Blockade - Jungle Blockade 5 (424, 592) 60° (1x) on top -
9 Hex Map - U (49, 699) 60° (1x) 210° 78.0
10 Ending - Jungle (-136, 377) 210° (4x) - -
11 Tavern - Sand (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 5 6
2 C → X Hex Map - C Hex Map - X 180° 3 4
3 X → T Hex Map - X 300° Hex Map - T 120° 3 7
4 T → U Hex Map - T 240° Hex Map - U 60° 3 5
5 U → O Hex Map - U 180° 16 Space Strip - O 1 3
6 C → Sand Hex Map - C 120° Tavern - Sand 300° 6 7
7 U → Q Hex Map - U 180° 16 Space Strip - Q 0 0
8 U → Jungle Hex Map - U 210° Ending - Jungle 60° 3 7


Generated with v9.2.4