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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/28/2026 9:44:09 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3da775a9b0394efdab76468c2e253bad

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 505
Difficulty: Very Difficult
Map Difficulty Score: 606.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number S Rubble Blockade 6 X Jungle Blockade 1 F Jungle Blockade 5 O I U Sand Blockade 2 G Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 505 286 112
39%
47
16%
19
7%
7
2%
55
19%
7
2%
19
7%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (203, -649) 300° (5x) on top -
3 Hex Map - S (318, -546) 60° (1x) 180°, 60° 55.0
4 Blockade - Jungle Blockade 1 (676, -1064) 0° (0x) on top -
5 Hex Map - X (544, -1089) 300° (5x) 120° 69.0
6 Blockade - Jungle Blockade 5 (793, -1660) 300° (5x) on top -
7 Hex Map - F (908, -1557) 60° (1x) 60° 69.0
8 16 Space Strip - O (1066, -1052) 60° (1x) 60° 38.0
9 Hex Map - I (1599, -1173) 240° (4x) 60° 79.0
10 Blockade - Sand Blockade 2 (2082, -1479) 240° (4x) on top -
11 Hex Map - U (2192, -1096) 60° (1x) 60° 77.0
12 Blockade - Water Blockade 4 (2675, -1402) 240° (4x) on top -
13 Hex Map - G (2785, -1019) 240° (4x) 30° 69.0
14 Ending - Water (2970, -697) 30° (1x) - -
15 Tavern - Rubble (618, -368) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 1 2
2 S → X Hex Map - S 180° Hex Map - X 0° 3 7
3 X → F Hex Map - X 120° Hex Map - F 300° 3 7
4 F → O Hex Map - F 60° 16 Space Strip - O 240° 1 2
5 O → I 16 Space Strip - O 60° Hex Map - I 240° 1 3
6 I → R Hex Map - I 0° 16 Space Strip - R 180° 1 2
7 I → U Hex Map - I 60° Hex Map - U 240° 3 7
8 S → Rubble Hex Map - S 60° Tavern - Rubble 240° 6 8
9 U → G Hex Map - U 60° Hex Map - G 240° 3 4
10 G → Water Hex Map - G 30° Ending - Water 240° 3 6


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