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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/26/2026 4:34:30 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3dde30ebf38a42ef8782e35f7aaf70bd

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 349
Difficulty: Easy
Map Difficulty Score: 100.5

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number W Water Blockade 4 S Rubble Blockade 3 R E V Sand Blockade 2 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 349 210 75
36%
49
23%
14
7%
5
2%
31
15%
5
2%
13
6%
13
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (341, -415) 300° (5x) on top -
3 Hex Map - W (456, -312) 120° (2x) 180°, 60° 73.0
4 Blockade - Rubble Blockade 3 (541, -830) 0° (0x) on top -
5 Hex Map - S (409, -855) 180° (3x) 240° 55.0
6 16 Space Strip - R (112, -1130) 60° (1x) 240° 33.0
7 Hex Map - E (-270, -1251) 240° (4x) 180° 70.0
8 Blockade - Sand Blockade 2 (-185, -1769) 0° (0x) on top -
9 Hex Map - V (-317, -1794) 180° (3x) 150° 73.0
10 Ending - Water (-132, -2116) 150° (3x) - -
11 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 120° Hex Map - W 300° 6 7
2 W → S Hex Map - W 180° Hex Map - S 7 11
3 S → R Hex Map - S 240° 16 Space Strip - R 60° 5 9
4 R → E 16 Space Strip - R 240° Hex Map - E 60° 4 5
5 E → V Hex Map - E 180° Hex Map - V 7 11
6 W → Rubble Hex Map - W 60° Tavern - Rubble 240° 5 7
7 V → Water Hex Map - V 150° Ending - Water 3 7


Generated with v11.2.9