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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/22/2026 10:31:06 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3eaf5de1516f46cd8190059d68f1514b

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 504
Difficulty: Very Difficult
Map Difficulty Score: 398.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number J Jungle Blockade 1 F Sand Blockade 2 L Rubble Blockade 3 C Jungle Blockade 5 M Water Blockade 4 O Q G Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
14 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 504 299 127
42%
46
15%
20
7%
7
2%
51
17%
9
3%
39
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (525, -103) 300° (5x) on top -
3 Hex Map - J (640, 0) 0° (0x) 120° 58.0
4 Blockade - Sand Blockade 2 (935, -493) 300° (5x) on top -
5 Hex Map - F (1050, -390) 240° (4x) 180° 69.0
6 Blockade - Rubble Blockade 3 (862, -908) 0° (0x) on top -
7 Hex Map - L (730, -933) 120° (2x) 180° 69.0
8 Blockade - Jungle Blockade 5 (815, -1451) 0° (0x) on top -
9 Hex Map - C (683, -1476) 180° (3x) 180° 41.0
10 Blockade - Water Blockade 4 (586, -1994) 0° (0x) on top -
11 Hex Map - M (454, -2019) 240° (4x) 120° 91.0
12 16 Space Strip - O (792, -2213) 120° (2x) 60° 38.0
13 16 Space Strip - Q (1065, -1982) 240° (4x) 60° 26.0
14 Hex Map - G (1552, -2025) 180° (3x) 30° 69.0
15 Ending - Jungle (1737, -1703) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 1 2
2 J → F Hex Map - J 120° Hex Map - F 300° 5 7
3 F → L Hex Map - F 180° Hex Map - L 1 3
4 L → C Hex Map - L 180° Hex Map - C 7 12
5 C → M Hex Map - C 180° Hex Map - M 3 4
6 M → O Hex Map - M 120° 16 Space Strip - O 300° 4 6
7 O → Q 16 Space Strip - O 60° 16 Space Strip - Q 240° 4 6
8 Q → G 16 Space Strip - Q 60° Hex Map - G 240° 3 6
9 G → Jungle Hex Map - G 30° Ending - Jungle 240° 3 6


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