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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/13/2026 12:40:10 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3ef3e417349841e1ad98eabe75382e7f

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 482
Difficulty: Very Difficult
Map Difficulty Score: 249.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number F Jungle Blockade 1 C Jungle Blockade 5 O G R K N Sand Blockade 2 I Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 482 298 144
48%
43
14%
17
6%
5
2%
57
19%
8
3%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - F (409, 389) 300° (5x) 60° 69.0
4 Blockade - Jungle Blockade 5 (846, 161) 240° (4x) on top -
5 Hex Map - C (956, 544) 300° (5x) 120° 41.0
6 16 Space Strip - O (1294, 350) 120° (2x) 180° 38.0
7 Hex Map - G (993, -161) 60° (1x) 180° 69.0
8 16 Space Strip - R (1265, -551) 180° (3x) 180° 33.0
9 Hex Map - K (1082, -941) 300° (5x) 180° 62.0
10 Blockade - Sand Blockade 2 (1258, -1459) 0° (0x) on top -
11 Hex Map - N (1126, -1484) 180° (3x) 180° 49.0
12 Blockade - Water Blockade 4 (1302, -2002) 0° (0x) on top -
13 Hex Map - I (1170, -2027) 180° (3x) 210° 79.0
14 Ending - Jungle (985, -2349) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 60° Hex Map - F 240° 5 7
2 F → C Hex Map - F 60° Hex Map - C 240° 5 8
3 C → O Hex Map - C 120° 16 Space Strip - O 300° 8 10
4 O → G 16 Space Strip - O 180° Hex Map - G 1 2
5 G → R Hex Map - G 180° 16 Space Strip - R 3 4
6 R → K 16 Space Strip - R 180° Hex Map - K 4 8
7 K → N Hex Map - K 180° Hex Map - N 7 11
8 N → I Hex Map - N 180° Hex Map - I 7 10
9 I → Jungle Hex Map - I 210° Ending - Jungle 60° 3 6


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