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Setup for 2 Player a Game of Quest for El Dorado

Generated on 10/29/2025 3:21:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3f4a3e761bd343b8b4d7db4ed69712b7

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 526
Difficulty: Very Difficult
Map Difficulty Score: 230.7

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number M Sand Blockade 2 F Rubble Blockade 3 P L D Rubble Blockade 6 J Jungle Blockade 5 R G Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
13 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 526 298 134
45%
54
18%
23
8%
7
2%
44
15%
10
3%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (387, -337) 300° (5x) on top -
3 Hex Map - M (502, -234) 300° (5x) 120° 91.0
4 Blockade - Rubble Blockade 3 (843, -649) 300° (5x) on top -
5 Hex Map - F (958, -546) 240° (4x) 180° 69.0
6 16 Space Strip - P (1072, -1055) 240° (4x) 180° 26.0
7 Hex Map - L (1102, -1566) 240° (4x) 120° 69.0
8 Blockade - Rubble Blockade 6 (1397, -2059) 300° (5x) on top -
9 Hex Map - D (1512, -1956) 0° (0x) 120° 68.0
10 Blockade - Jungle Blockade 5 (1807, -2449) 300° (5x) on top -
11 Hex Map - J (1922, -2346) 300° (5x) 60° 58.0
12 16 Space Strip - R (2310, -2231) 240° (4x) 33.0
13 Hex Map - G (2475, -1728) 60° (1x) 330° 69.0
14 Ending - Water (2290, -1406) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 7 8
2 M → F Hex Map - M 120° Hex Map - F 300° 7 8
3 F → P Hex Map - F 180° 16 Space Strip - P 4 6
4 P → L 16 Space Strip - P 180° Hex Map - L 3 6
5 L → D Hex Map - L 120° Hex Map - D 300° 7 13
6 D → J Hex Map - D 120° Hex Map - J 300° 7 10
7 J → R Hex Map - J 60° 16 Space Strip - R 240° 6 9
8 R → G 16 Space Strip - R Hex Map - G 180° 3 4
9 G → Water Hex Map - G 330° Ending - Water 180° 2 4


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