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Setup for 2 Player a Game of Quest for El Dorado

Generated on 6/23/2025 6:43:50 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3f54e185377b452d9dc3cb27bc5b5b73

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 513
Difficulty: Difficult
Map Difficulty Score: 174.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number J Jungle Blockade 1 X Rubble Blockade 3 U Jungle Blockade 5 D Water Blockade 4 T Rubble Blockade 6 P M Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 513 286 103
36%
65
23%
20
7%
8
3%
41
14%
5
2%
19
7%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (341, -415) 300° (5x) on top -
3 Hex Map - J (456, -312) 300° (5x) 60°, 180° 58.0
4 Blockade - Rubble Blockade 3 (801, -384) 240° (4x) on top -
5 Hex Map - X (911, -1) 180° (3x) 69.0
6 Blockade - Jungle Blockade 5 (1090, 17) 180° (3x) on top -
7 Hex Map - U (958, 542) 0° (0x) 77.0
8 Blockade - Water Blockade 4 (1046, 560) 180° (3x) on top -
9 Hex Map - D (914, 1085) 0° (0x) 60° 68.0
10 Blockade - Rubble Blockade 6 (1305, 935) 240° (4x) on top -
11 Hex Map - T (1415, 1318) 60° (1x) 75.0
12 16 Space Strip - P (1416, 1708) 180° (3x) 60° 26.0
13 Hex Map - M (1917, 1862) 240° (4x) 90° 91.0
14 Ending - Water (2287, 1862) 90° (2x) - -
15 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 120° Hex Map - J 300° 7 8
2 J → X Hex Map - J 60° Hex Map - X 240° 7 11
3 X → U Hex Map - X Hex Map - U 180° 7 15
4 U → D Hex Map - U Hex Map - D 180° 7 9
5 D → T Hex Map - D 60° Hex Map - T 240° 5 10
6 T → P Hex Map - T 16 Space Strip - P 180° 8 15
7 P → M 16 Space Strip - P 60° Hex Map - M 240° 4 5
8 J → Rubble Hex Map - J 180° Tavern - Rubble 6 7
9 M → Water Hex Map - M 90° Ending - Water 300° 3 6


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