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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 4:47:00 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3f65bf46c5984595a4a9eacb6aaacb38

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern
Map Traverse Score: 480
Difficulty: Very Difficult
Map Difficulty Score: 353.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number V Jungle Blockade 5 X Water Blockade 4 J Sand Blockade 2 T Rubble Blockade 6 M Rubble Blockade 3 K Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 240° (4x) 74 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 70 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - J 60° (1x) 59 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 60° (1x) 77 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 60° (1x) 92 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 480 271 113
42%
57
21%
15
6%
7
3%
33
12%
8
3%
14
5%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Jungle Blockade 5 (437, -228) 240° (4x) on top -
3 Hex Map - V (547, 155) 240° (4x) 120°, 300° 74.0
4 Blockade - Water Blockade 4 (980, -104) 300° (5x) on top -
5 Hex Map - X (1095, -1) 120° (2x) 120° 70.0
6 Blockade - Sand Blockade 2 (1390, -494) 300° (5x) on top -
7 Hex Map - J (1505, -391) 60° (1x) 120° 59.0
8 Blockade - Rubble Blockade 6 (1800, -884) 300° (5x) on top -
9 Hex Map - T (1915, -781) 60° (1x) 120° 77.0
10 Blockade - Rubble Blockade 3 (2210, -1274) 300° (5x) on top -
11 Hex Map - M (2325, -1171) 60° (1x) 120° 92.0
12 Blockade - Jungle Blockade 1 (2758, -1430) 300° (5x) on top -
13 Hex Map - K (2873, -1327) 120° (2x) 150° 62.0
14 Ending - Water (3058, -1649) 150° (3x) - -
15 Tavern - Sand (247, 333) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 60° 16 Space Strip - R 240° 3 4
2 B → V Starting - B 60° Hex Map - V 240° 3 6
3 V → X Hex Map - V 120° Hex Map - X 300° 5 10
4 X → J Hex Map - X 120° Hex Map - J 300° 5 9
5 J → T Hex Map - J 120° Hex Map - T 300° 5 7
6 T → M Hex Map - T 120° Hex Map - M 300° 1 3
7 V → Sand Hex Map - V 300° Tavern - Sand 120° 6 11
8 M → K Hex Map - M 120° Hex Map - K 300° 4 10
9 K → Water Hex Map - K 150° Ending - Water 3 8


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