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Setup for 4 Player a Game of Quest for El Dorado

Generated on 3/25/2025 5:50:45 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3f7b93320049434ca8d2d1eb0ba2f354

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 506
Difficulty: Very Difficult
Map Difficulty Score: 505.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number C Rubble Blockade 6 P F G Water Blockade 4 Q I K Sand Blockade 2 M Jungle Blockade 5 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 506 298 143
48%
51
17%
19
6%
6
2%
42
14%
8
3%
29
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (249, -571) 300° (5x) on top -
3 Hex Map - C (364, -468) 60° (1x) 180° 41.0
4 16 Space Strip - P (636, -858) 0° (0x) 240° 26.0
5 Hex Map - F (271, -1248) 0° (0x) 180° 69.0
6 Blockade - Water Blockade 4 (356, -1766) 0° (0x) on top -
7 Hex Map - G (224, -1791) 300° (5x) 120° 69.0
8 16 Space Strip - Q (768, -1869) 0° (0x) 180° 26.0
9 Hex Map - I (1040, -2259) 120° (2x) 240° 79.0
10 Blockade - Sand Blockade 2 (822, -2443) 60° (1x) on top -
11 Hex Map - K (447, -2336) 60° (1x) 180° 62.0
12 Blockade - Jungle Blockade 5 (805, -2854) 0° (0x) on top -
13 Hex Map - M (673, -2879) 0° (0x) 210° 91.0
14 Ending - Jungle (488, -3201) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 120° Hex Map - C 300° 3 4
2 C → P Hex Map - C 180° 16 Space Strip - P 3 7
3 P → F 16 Space Strip - P 240° Hex Map - F 60° 1 2
4 F → G Hex Map - F 180° Hex Map - G 7 10
5 G → Q Hex Map - G 120° 16 Space Strip - Q 300° 3 5
6 Q → I 16 Space Strip - Q 180° Hex Map - I 3 7
7 I → K Hex Map - I 240° Hex Map - K 60° 3 5
8 K → M Hex Map - K 180° Hex Map - M 3 5
9 M → Jungle Hex Map - M 210° Ending - Jungle 60° 3 6


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