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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/1/2025 6:28:44 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3f859b8cb40d460a95809092f069a96e

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 692
Difficulty: Very Difficult
Map Difficulty Score: 717.1

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number M Water Blockade 4 G Jungle Blockade 1 V Rubble Blockade 3 W Sand Blockade 2 T Jungle Blockade 5 E Rubble Blockade 6 R D P L Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
15 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
16 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
17 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
18 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 692 377 155
41%
78
21%
32
8%
10
3%
48
13%
10
3%
21
6%
21
6%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (479, -181) 300° (5x) on top -
3 Hex Map - M (594, -78) 60° (1x) 180°, 60° 91.0
4 Blockade - Jungle Blockade 1 (497, -596) 0° (0x) on top -
5 Hex Map - G (365, -621) 60° (1x) 120° 69.0
6 Blockade - Rubble Blockade 3 (798, -880) 300° (5x) on top -
7 Hex Map - V (913, -777) 60° (1x) 60° 73.0
8 Blockade - Sand Blockade 2 (1166, -693) 240° (4x) on top -
9 Hex Map - W (1276, -310) 0° (0x) 60° 73.0
10 Blockade - Jungle Blockade 5 (1621, -382) 240° (4x) on top -
11 Hex Map - T (1731, 1) 240° (4x) 120° 75.0
12 Blockade - Rubble Blockade 6 (2118, -336) 300° (5x) on top -
13 Hex Map - E (2233, -233) 60° (1x) 60° 70.0
14 16 Space Strip - R (2575, -40) 240° (4x) 33.0
15 Hex Map - D (2740, 463) 0° (0x) 68.0
16 16 Space Strip - P (2923, 853) 180° (3x) 60° 26.0
17 Hex Map - L (3424, 1007) 300° (5x) 90° 69.0
18 Ending - Water (3794, 1007) 90° (2x) - -
19 Tavern - Rubble (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 3 4
2 M → G Hex Map - M 180° Hex Map - G 3 4
3 G → V Hex Map - G 120° Hex Map - V 300° 5 7
4 V → W Hex Map - V 60° Hex Map - W 240° 3 5
5 W → T Hex Map - W 60° Hex Map - T 240° 7 10
6 M → Rubble Hex Map - M 60° Tavern - Rubble 240° 6 7
7 T → E Hex Map - T 120° Hex Map - E 300° 5 6
8 E → R Hex Map - E 60° 16 Space Strip - R 240° 6 8
9 R → D 16 Space Strip - R Hex Map - D 180° 1 2
10 D → P Hex Map - D 16 Space Strip - P 180° 3 10
11 P → L 16 Space Strip - P 60° Hex Map - L 240° 4 6
12 L → Water Hex Map - L 90° Ending - Water 300° 2 4


Generated with v6.10.6