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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/14/2026 10:29:18 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4015042cfa4b403b804cb4c47e51ee17

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 500
Difficulty: Very Difficult
Map Difficulty Score: 489.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number Q I H Jungle Blockade 1 M Sand Blockade 2 P F K Water Blockade 4 C Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 500 298 137
46%
60
20%
17
6%
6
2%
44
15%
7
2%
27
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - Q (296, 271) 240° (4x) 60° 26.0
3 Hex Map - I (507, 696) 180° (3x) 300° 79.0
4 Blockade - Jungle Blockade 1 (568, 855) 120° (2x) on top -
5 Hex Map - H (189, 1242) 240° (4x) 300° 59.0
6 Blockade - Sand Blockade 2 (-72, 855) 120° (2x) on top -
7 Hex Map - M (-451, 1242) 120° (2x) 300° 91.0
8 16 Space Strip - P (-932, 1435) 60° (1x) 240° 26.0
9 Hex Map - F (-1222, 1158) 300° (5x) 240° 69.0
10 Blockade - Water Blockade 4 (-1440, 974) 60° (1x) on top -
11 Hex Map - K (-1815, 1081) 120° (2x) 240° 62.0
12 Blockade - Rubble Blockade 6 (-1941, 741) 60° (1x) on top -
13 Hex Map - C (-2316, 848) 120° (2x) 210° 41.0
14 Ending - Jungle (-2501, 526) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 60° 16 Space Strip - Q 240° 7 8
2 Q → I 16 Space Strip - Q 60° Hex Map - I 240° 3 5
3 I → H Hex Map - I 300° Hex Map - H 120° 1 4
4 H → M Hex Map - H 300° Hex Map - M 120° 1 3
5 M → P Hex Map - M 300° 16 Space Strip - P 120° 3 6
6 P → F 16 Space Strip - P 240° Hex Map - F 60° 7 14
7 F → K Hex Map - F 240° Hex Map - K 60° 3 5
8 K → C Hex Map - K 240° Hex Map - C 60° 7 9
9 C → Jungle Hex Map - C 210° Ending - Jungle 60° 3 6


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