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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/24/2026 4:34:11 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=401cb296dca440af894b14cb1ff2fafd

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 494
Difficulty: Very Difficult
Map Difficulty Score: 705.5

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number K Jungle Blockade 1 X Water Blockade 4 G Rubble Blockade 6 S Sand Blockade 2 V Jungle Blockade 5 N Rubble Blockade 3 P C Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
16 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 494 324 139
43%
75
23%
7
2%
6
2%
56
17%
7
2%
15
5%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - K (502, -234) 60° (1x) 180°, 60° 62.0
4 Blockade - Water Blockade 4 (951, -752) 0° (0x) on top -
5 Hex Map - X (819, -777) 300° (5x) 120° 69.0
6 Blockade - Rubble Blockade 6 (1160, -1192) 300° (5x) on top -
7 Hex Map - G (1275, -1089) 60° (1x) 120° 69.0
8 Blockade - Sand Blockade 2 (1754, -1270) 300° (5x) on top -
9 Hex Map - S (1869, -1167) 60° (1x) 60° 55.0
10 Blockade - Jungle Blockade 5 (2168, -1161) 240° (4x) on top -
11 Hex Map - V (2278, -778) 300° (5x) 60° 73.0
12 Blockade - Rubble Blockade 3 (2715, -1006) 240° (4x) on top -
13 Hex Map - N (2825, -623) 180° (3x) 49.0
14 16 Space Strip - P (2662, -115) 120° (2x) 300° 26.0
15 Hex Map - C (2369, 157) 60° (1x) 330° 41.0
16 Ending - Jungle (2184, 479) 330° (6x) - -
17 Tavern - Sand (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 7 11
2 K → X Hex Map - K 180° Hex Map - X 1 3
3 X → G Hex Map - X 120° Hex Map - G 300° 5 11
4 G → S Hex Map - G 120° Hex Map - S 300° 3 4
5 S → V Hex Map - S 60° Hex Map - V 240° 3 6
6 K → Sand Hex Map - K 60° Tavern - Sand 240° 6 9
7 V → R Hex Map - V 60° 16 Space Strip - R 240° 4 7
8 V → N Hex Map - V 60° Hex Map - N 240° 5 8
9 N → P Hex Map - N 16 Space Strip - P 180° 1 4
10 P → C 16 Space Strip - P 300° Hex Map - C 120° 7 12
11 C → Jungle Hex Map - C 330° Ending - Jungle 180° 3 6


Generated with v11.2.9