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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/26/2026 2:59:12 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4025816119ca4289bfc60c87f12e6945

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades
Map Traverse Score: 517
Difficulty: Very Difficult
Map Difficulty Score: 480.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number I Jungle Blockade 5 Q G E Rubble Blockade 6 L Jungle Blockade 1 O N D Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - I 0° (0x) 80 37 17 6 5 1 6 1 1 0 0 0 0
4 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - G 60° (1x) 70 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - E 300° (5x) 71 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - L 240° (4x) 70 37 26 3 2 1 2 3 0 0 0 0 0
10 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 180° (3x) 69 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 517 298 154
52%
42
14%
20
7%
6
2%
49
16%
7
2%
20
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Jungle Blockade 5 (253, 84) 240° (4x) on top -
3 Hex Map - I (363, 467) 0° (0x) 120° 80.0
4 16 Space Strip - Q (705, 36) 60° (1x) 180° 26.0
5 Hex Map - G (917, -475) 60° (1x) 120° 70.0
6 Blockade - Rubble Blockade 6 (1442, -578) 300° (5x) on top -
7 Hex Map - E (1557, -475) 300° (5x) 180° 71.0
8 Blockade - Jungle Blockade 1 (1824, -993) 0° (0x) on top -
9 Hex Map - L (1692, -1018) 240° (4x) 120° 70.0
10 16 Space Strip - O (2098, -1330) 0° (0x) 60° 38.0
11 Hex Map - N (2645, -1254) 300° (5x) 120° 49.0
12 Blockade - Rubble Blockade 3 (2940, -1747) 300° (5x) on top -
13 Hex Map - D (3055, -1644) 180° (3x) 150° 69.0
14 Ending - Jungle (3240, -1966) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 60° Hex Map - I 240° 3 6
2 I → Q Hex Map - I 120° 16 Space Strip - Q 300° 3 5
3 Q → G 16 Space Strip - Q 180° Hex Map - G 1 3
4 G → E Hex Map - G 120° Hex Map - E 300° 1 2
5 E → L Hex Map - E 180° Hex Map - L 3 5
6 L → O Hex Map - L 120° 16 Space Strip - O 300° 3 6
7 O → N 16 Space Strip - O 60° Hex Map - N 240° 3 5
8 N → D Hex Map - N 120° Hex Map - D 300° 5 7
9 D → Jungle Hex Map - D 150° Ending - Jungle 3 7


Generated with v11.1.4