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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/8/2026 1:39:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4063c95452d94a2383c6965a12584e45

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 473
Difficulty: Very Difficult
Map Difficulty Score: 519.8

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number J Jungle Blockade 5 X Rubble Blockade 3 H Jungle Blockade 1 T Rubble Blockade 6 C Water Blockade 4 U Sand Blockade 2 N Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
14 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
15 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 473 308 101
33%
70
23%
8
3%
8
3%
69
22%
4
1%
23
7%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (253, 84) 240° (4x) on top -
3 Hex Map - J (363, 467) 120° (2x) 0°, 120° 58.0
4 Blockade - Rubble Blockade 3 (178, 485) 180° (3x) on top -
5 Hex Map - X (46, 1010) 120° (2x) 300° 69.0
6 Blockade - Jungle Blockade 1 (61, 1091) 120° (2x) on top -
7 Hex Map - H (-318, 1478) 0° (0x) 59.0
8 Blockade - Rubble Blockade 6 (43, 1496) 180° (3x) on top -
9 Hex Map - T (-89, 2021) 0° (0x) 300° 75.0
10 Blockade - Water Blockade 4 (-28, 2180) 120° (2x) on top -
11 Hex Map - C (-407, 2567) 240° (4x) 41.0
12 Blockade - Sand Blockade 2 (-46, 2585) 180° (3x) on top -
13 Hex Map - U (-178, 3110) 60° (1x) 300° 77.0
14 Hex Map - N (-772, 3188) 0° (0x) 270° 49.0
15 Ending - Water (-1142, 3188) 270° (5x) - -
16 Tavern - Rubble (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 60° Hex Map - J 240° 3 4
2 J → X Hex Map - J Hex Map - X 180° 1 2
3 X → H Hex Map - X 300° Hex Map - H 120° 3 9
4 H → T Hex Map - H Hex Map - T 180° 3 6
5 T → C Hex Map - T 300° Hex Map - C 120° 1 2
6 C → U Hex Map - C Hex Map - U 180° 3 4
7 U → N Hex Map - U 300° Hex Map - N 120° 3 4
8 J → Rubble Hex Map - J 120° Tavern - Rubble 300° 6 7
9 N → Water Hex Map - N 270° Ending - Water 120° 3 6


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