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Setup for 2 Player a Game of Quest for El Dorado

Generated on 7/10/2024 5:32:05 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=408cc03ad17d4237a88927b86175fead

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 641
Difficulty: Very Difficult
Map Difficulty Score: 707.0

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  Cave  Cave  
B Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number V Rubble Blockade 6 K Sand Blockade 2 W Jungle Blockade 5 S Water Blockade 4 G Jungle Blockade 1 I Rubble Blockade 3 Q M D Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
16 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
17 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 641 361 171
47%
68
19%
25
7%
8
2%
48
13%
8
2%
15
4%
13
4%
5
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (295, -493) 300° (5x) on top -
3 Hex Map - V (410, -390) 120° (2x) 180°, 60° 73.0
4 Blockade - Sand Blockade 2 (495, -908) 0° (0x) on top -
5 Hex Map - K (363, -933) 60° (1x) 120° 62.0
6 Blockade - Jungle Blockade 5 (658, -1426) 300° (5x) on top -
7 Hex Map - W (773, -1323) 240° (4x) 180° 73.0
8 Blockade - Water Blockade 4 (676, -1841) 0° (0x) on top -
9 Hex Map - S (544, -1866) 0° (0x) 120° 55.0
10 Blockade - Jungle Blockade 1 (1023, -2047) 300° (5x) on top -
11 Hex Map - G (1138, -1944) 0° (0x) 120° 69.0
12 Blockade - Rubble Blockade 3 (1571, -2203) 300° (5x) on top -
13 Hex Map - I (1686, -2100) 120° (2x) 180° 79.0
14 16 Space Strip - Q (1594, -2490) 180° (3x) 180° 26.0
15 Hex Map - M (1957, -2880) 0° (0x) 240° 91.0
16 Hex Map - D (1594, -3347) 300° (5x) 270° 68.0
17 Ending - Jungle (1224, -3347) 270° (5x) - -
18 Tavern - Rubble (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 5 9
2 V → K Hex Map - V 180° Hex Map - K 7 13
3 K → W Hex Map - K 120° Hex Map - W 300° 5 11
4 W → S Hex Map - W 180° Hex Map - S 1 3
5 S → G Hex Map - S 120° Hex Map - G 300° 1 3
6 V → Rubble Hex Map - V 60° Tavern - Rubble 240° 5 7
7 G → I Hex Map - G 120° Hex Map - I 300° 5 7
8 I → Q Hex Map - I 180° 16 Space Strip - Q 5 8
9 Q → M 16 Space Strip - Q 180° Hex Map - M 1 2
10 M → D Hex Map - M 240° Hex Map - D 60° 3 5
11 D → Jungle Hex Map - D 270° Ending - Jungle 120° 3 7


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