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Setup for 2 Player a Game of Quest for El Dorado

Generated on 1/13/2026 3:24:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=40a39702038149a583d0c83e7f070178

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 375
Difficulty: Easy
Map Difficulty Score: 98.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number J Jungle Blockade 1 U Rubble Blockade 3 D Water Blockade 4 X Rubble Blockade 6 S Sand Blockade 2 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 375 233 90
39%
48
21%
9
4%
6
3%
42
18%
4
2%
14
6%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - J (501, 233) 240° (4x) 0°, 120° 58.0
4 Blockade - Rubble Blockade 3 (589, 251) 180° (3x) on top -
5 Hex Map - U (457, 776) 120° (2x) 240° 77.0
6 Blockade - Water Blockade 4 (331, 436) 60° (1x) on top -
7 Hex Map - D (-44, 543) 120° (2x) 300° 68.0
8 Blockade - Rubble Blockade 6 (-167, 390) 120° (2x) on top -
9 Hex Map - X (-546, 777) 120° (2x) 240° 69.0
10 Blockade - Sand Blockade 2 (-672, 437) 60° (1x) on top -
11 Hex Map - S (-1047, 544) 240° (4x) 210° 55.0
12 Ending - Jungle (-1232, 222) 210° (4x) - -
13 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 60° Hex Map - J 240° 7 8
2 J → U Hex Map - J Hex Map - U 180° 6 10
3 U → D Hex Map - U 240° Hex Map - D 60° 6 10
4 D → X Hex Map - D 300° Hex Map - X 120° 7 12
5 X → S Hex Map - X 240° Hex Map - S 60° 7 9
6 J → Rubble Hex Map - J 120° Tavern - Rubble 300° 6 7
7 S → Jungle Hex Map - S 210° Ending - Jungle 60° 3 7


Generated with v8.1.8