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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/21/2026 3:27:34 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=40cd1f6adc2f464a934ee8e10cd58842

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 335
Difficulty: Moderate
Map Difficulty Score: 160.6

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number V Sand Blockade 2 X Rubble Blockade 3 E Water Blockade 4 S Rubble Blockade 6 Q Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
12 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 335 211 84
40%
49
23%
7
3%
5
2%
26
12%
5
2%
16
8%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (345, -72) 240° (4x) on top -
3 Hex Map - V (455, 311) 0° (0x) 120°, 0° 73.0
4 Blockade - Rubble Blockade 3 (842, -26) 300° (5x) on top -
5 Hex Map - X (957, 77) 240° (4x) 60° 69.0
6 Blockade - Water Blockade 4 (1348, -73) 240° (4x) on top -
7 Hex Map - E (1458, 310) 300° (5x) 60° 70.0
8 Blockade - Rubble Blockade 6 (1849, 160) 240° (4x) on top -
9 Hex Map - S (1959, 543) 60° (1x) 55.0
10 16 Space Strip - Q (2117, 1048) 60° (1x) 30° 26.0
11 Ending - Jungle (2144, 1335) 30° (1x) - -
12 Tavern - Rubble (455, 661) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 6 8
2 V → X Hex Map - V 120° Hex Map - X 300° 7 12
3 X → E Hex Map - X 60° Hex Map - E 240° 7 13
4 E → S Hex Map - E 60° Hex Map - S 240° 7 9
5 S → Q Hex Map - S 16 Space Strip - Q 180° 3 7
6 V → Rubble Hex Map - V Tavern - Rubble 180° 4 7
7 Q → Jungle 16 Space Strip - Q 30° Ending - Jungle 240° 3 6


Generated with v11.2.9