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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/15/2026 3:42:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=40dfc2a24de14441b6da63ac88dc7607

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 439
Difficulty: Moderate
Map Difficulty Score: 156.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number T Jungle Blockade 5 F Rubble Blockade 3 R L W Rubble Blockade 6 U Water Blockade 4 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 439 248 101
41%
39
16%
18
7%
7
3%
40
16%
8
3%
11
4%
19
8%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - T (501, 233) 240° (4x) 120°, 300° 75.0
4 Blockade - Rubble Blockade 3 (888, -104) 300° (5x) on top -
5 Hex Map - F (1003, -1) 300° (5x) 180° 69.0
6 16 Space Strip - R (1002, -391) 180° (3x) 180° 33.0
7 Hex Map - L (910, -781) 0° (0x) 180° 69.0
8 Blockade - Rubble Blockade 6 (995, -1299) 0° (0x) on top -
9 Hex Map - W (863, -1324) 0° (0x) 120° 73.0
10 Blockade - Water Blockade 4 (1250, -1661) 300° (5x) on top -
11 Hex Map - U (1365, -1558) 300° (5x) 150° 77.0
12 Ending - Jungle (1550, -1880) 150° (3x) - -
13 Tavern - Sand (201, 411) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 60° Hex Map - T 240° 7 8
2 T → F Hex Map - T 120° Hex Map - F 300° 3 5
3 F → R Hex Map - F 180° 16 Space Strip - R 6 8
4 R → L 16 Space Strip - R 180° Hex Map - L 5 9
5 L → W Hex Map - L 180° Hex Map - W 5 9
6 W → U Hex Map - W 120° Hex Map - U 300° 6 10
7 T → Sand Hex Map - T 300° Tavern - Sand 120° 4 7
8 U → Jungle Hex Map - U 150° Ending - Jungle 3 7


Generated with v11.2.9