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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/25/2026 1:14:32 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=410a998b01c14aaca47dd2026af99a03

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 372
Difficulty: Very Difficult
Map Difficulty Score: 246.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number E Sand Blockade 2 X Jungle Blockade 5 T Rubble Blockade 6 C Rubble Blockade 3 V Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 372 233 76
33%
59
25%
10
4%
7
3%
30
13%
5
2%
22
9%
21
9%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (249, -571) 300° (5x) on top -
3 Hex Map - E (364, -468) 120° (2x) 60°, 180° 70.0
4 Blockade - Jungle Blockade 5 (847, -774) 240° (4x) on top -
5 Hex Map - X (957, -391) 180° (3x) 69.0
6 Blockade - Rubble Blockade 6 (1227, -373) 180° (3x) on top -
7 Hex Map - T (1095, 152) 180° (3x) 75.0
8 Blockade - Rubble Blockade 3 (1092, 170) 180° (3x) on top -
9 Hex Map - C (960, 695) 180° (3x) 60° 41.0
10 Blockade - Water Blockade 4 (1259, 701) 240° (4x) on top -
11 Hex Map - V (1369, 1084) 180° (3x) 90° 73.0
12 Ending - Water (1739, 1084) 90° (2x) - -
13 Tavern - Rubble (364, -818) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 120° Hex Map - E 300° 1 2
2 E → X Hex Map - E 60° Hex Map - X 240° 3 4
3 X → T Hex Map - X Hex Map - T 180° 5 11
4 T → C Hex Map - T Hex Map - C 180° 5 6
5 C → V Hex Map - C 60° Hex Map - V 240° 5 10
6 E → Rubble Hex Map - E 180° Tavern - Rubble 6 7
7 V → Water Hex Map - V 90° Ending - Water 300° 2 4


Generated with v11.1.11