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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/27/2026 10:04:46 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=41872fe40eb1422eac7bfad6b1b704ef

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 492
Difficulty:
Map Difficulty Score: NaN

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - Blue Player 3 - White Player 4 - Yellow Player Number N Jungle Blockade 5 I Rubble Blockade 3 O E D Water Blockade 4 L Jungle Blockade 1 G Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 180° (3x) 80 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - E 240° (4x) 71 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - D 60° (1x) 69 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 180° (3x) 70 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 120° (2x) 70 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 492 283 144
51%
43
15%
20
7%
6
2%
46
16%
7
2%
17
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Jungle Blockade 5 (483, -306) 240° (4x) on top -
3 Hex Map - N (593, 77) 180° (3x) 60° 49.0
4 Blockade - Rubble Blockade 3 (1076, -229) 240° (4x) on top -
5 Hex Map - I (1186, 154) 180° (3x) 300° 80.0
6 16 Space Strip - O (843, 581) 60° (1x) 0° 38.0
7 Hex Map - E (826, 1084) 240° (4x) 300° 71.0
8 Blockade - Water Blockade 4 (703, 931) 120° (2x) on top -
9 Hex Map - D (324, 1318) 60° (1x) 0° 69.0
10 Blockade - Jungle Blockade 1 (776, 1336) 180° (3x) on top -
11 Hex Map - L (644, 1861) 180° (3x) 300° 70.0
12 Blockade - Rubble Blockade 6 (429, 1552) 120° (2x) on top -
13 Hex Map - G (50, 1939) 120° (2x) 270° 70.0
14 Ending - Water (-320, 1939) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 3 4
2 N → I Hex Map - N 60° Hex Map - I 240° 1 2
3 I → O Hex Map - I 300° 16 Space Strip - O 120° 3 5
4 O → E 16 Space Strip - O 0° Hex Map - E 180° 4 6
5 E → D Hex Map - E 300° Hex Map - D 120° 5 10
6 D → L Hex Map - D 0° Hex Map - L 180° 1 5
7 L → G Hex Map - L 300° Hex Map - G 120° 3 5
8 G → R Hex Map - G 0° 16 Space Strip - R 180° 0 0
9 G → Water Hex Map - G 270° Ending - Water 120° 3 6


Generated with v11.2.9