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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/11/2026 2:33:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=41b2431e1b204456b3638f1774f19511

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 396
Difficulty: Difficult
Map Difficulty Score: 172.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number U Rubble Blockade 6 I Water Blockade 4 G Rubble Blockade 3 W Sand Blockade 2 S Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 396 233 96
41%
36
15%
15
6%
6
3%
51
22%
4
2%
6
3%
11
5%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (295, -493) 300° (5x) on top -
3 Hex Map - U (410, -390) 120° (2x) 120°, 180° 77.0
4 Blockade - Water Blockade 4 (843, -649) 300° (5x) on top -
5 Hex Map - I (958, -546) 180° (3x) 60° 79.0
6 Blockade - Rubble Blockade 3 (1211, -462) 240° (4x) on top -
7 Hex Map - G (1321, -79) 300° (5x) 60° 69.0
8 Blockade - Sand Blockade 2 (1804, -385) 240° (4x) on top -
9 Hex Map - W (1914, -2) 120° (2x) 73.0
10 Blockade - Jungle Blockade 1 (2184, 16) 180° (3x) on top -
11 Hex Map - S (2052, 541) 300° (5x) 330° 55.0
12 Ending - Jungle (1867, 863) 330° (6x) - -
13 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 120° Hex Map - U 300° 5 8
2 U → I Hex Map - U 120° Hex Map - I 300° 3 4
3 I → G Hex Map - I 60° Hex Map - G 240° 3 6
4 G → W Hex Map - G 60° Hex Map - W 240° 3 6
5 W → S Hex Map - W Hex Map - S 180° 5 7
6 U → Sand Hex Map - U 180° Tavern - Sand 5 8
7 S → Jungle Hex Map - S 330° Ending - Jungle 180° 3 7


Generated with v11.2.8