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Setup for 3 Player a Game of Quest for El Dorado

Generated on 8/25/2025 5:36:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4262e8e5e6e040f3ac08aef85a26167f

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 466
Difficulty: Difficult
Map Difficulty Score: 224.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number X Sand Blockade 2 V Jungle Blockade 5 E Rubble Blockade 6 S Rubble Blockade 3 D Jungle Blockade 1 O N Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 466 286 119
42%
67
23%
13
5%
6
2%
40
14%
5
2%
17
6%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (341, -415) 300° (5x) on top -
3 Hex Map - X (456, -312) 300° (5x) 180°, 60° 69.0
4 Blockade - Jungle Blockade 5 (450, -830) 0° (0x) on top -
5 Hex Map - V (318, -855) 0° (0x) 120° 73.0
6 Blockade - Rubble Blockade 6 (659, -1270) 300° (5x) on top -
7 Hex Map - E (774, -1167) 180° (3x) 180° 70.0
8 Blockade - Rubble Blockade 3 (768, -1685) 0° (0x) on top -
9 Hex Map - S (636, -1710) 60° (1x) 180° 55.0
10 Blockade - Jungle Blockade 1 (630, -2228) 0° (0x) on top -
11 Hex Map - D (498, -2253) 60° (1x) 120° 68.0
12 16 Space Strip - O (840, -2684) 240° (4x) 120° 38.0
13 Hex Map - N (1143, -3195) 240° (4x) 90° 49.0
14 Ending - Jungle (1513, -3195) 90° (2x) - -
15 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 7 11
2 X → V Hex Map - X 180° Hex Map - V 5 13
3 V → E Hex Map - V 120° Hex Map - E 300° 7 10
4 E → S Hex Map - E 180° Hex Map - S 7 9
5 S → D Hex Map - S 180° Hex Map - D 7 11
6 X → Rubble Hex Map - X 60° Tavern - Rubble 240° 6 7
7 D → O Hex Map - D 120° 16 Space Strip - O 300° 3 6
8 O → N 16 Space Strip - O 120° Hex Map - N 300° 3 4
9 N → Jungle Hex Map - N 90° Ending - Jungle 300° 3 6


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