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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/21/2025 5:34:36 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=427752fe3da9496aab67bf7a159891b9

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 504
Difficulty: Very Difficult
Map Difficulty Score: 689.9

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number V Rubble Blockade 3 X Rubble Blockade 6 S Jungle Blockade 1 P C N Water Blockade 4 I Jungle Blockade 5 K Sand Blockade 2 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
15 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
16 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 504 324 139
43%
81
25%
9
3%
6
2%
49
15%
7
2%
14
4%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (249, -571) 300° (5x) on top -
3 Hex Map - V (364, -468) 120° (2x) 180°, 60° 73.0
4 Blockade - Rubble Blockade 6 (176, -986) 0° (0x) on top -
5 Hex Map - X (44, -1011) 120° (2x) 120° 69.0
6 Blockade - Jungle Blockade 1 (523, -1192) 300° (5x) on top -
7 Hex Map - S (638, -1089) 60° (1x) 60° 55.0
8 16 Space Strip - P (1026, -974) 60° (1x) 120° 26.0
9 Hex Map - C (1513, -1173) 0° (0x) 180° 41.0
10 Blockade - Water Blockade 4 (1871, -1691) 0° (0x) on top -
11 Hex Map - N (1739, -1716) 300° (5x) 240° 49.0
12 Blockade - Jungle Blockade 5 (1521, -1900) 60° (1x) on top -
13 Hex Map - I (1146, -1793) 0° (0x) 240° 79.0
14 Blockade - Sand Blockade 2 (974, -2055) 60° (1x) on top -
15 Hex Map - K (599, -1948) 60° (1x) 270° 62.0
16 Ending - Jungle (229, -1948) 270° (5x) - -
17 Tavern - Sand (664, -290) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 3 6
2 V → X Hex Map - V 180° Hex Map - X 1 2
3 X → S Hex Map - X 120° Hex Map - S 300° 3 5
4 S → P Hex Map - S 60° 16 Space Strip - P 240° 7 13
5 P → C 16 Space Strip - P 120° Hex Map - C 300° 3 6
6 V → Sand Hex Map - V 60° Tavern - Sand 240° 5 7
7 C → N Hex Map - C 180° Hex Map - N 3 4
8 N → I Hex Map - N 240° Hex Map - I 60° 1 2
9 I → R Hex Map - I 240° 16 Space Strip - R 60° 1 2
10 I → K Hex Map - I 240° Hex Map - K 60° 5 10
11 K → Jungle Hex Map - K 270° Ending - Jungle 120° 3 8


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