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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/4/2025 4:19:37 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=42e4ad2d89fa48bd893955d11b5087df

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 441
Difficulty: Very Difficult
Map Difficulty Score: 687.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number Q X V Rubble Blockade 6 O N G Jungle Blockade 5 T Sand Blockade 2 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 240° (4x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 441 263 103
39%
53
20%
12
5%
6
2%
50
19%
5
2%
10
4%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - Q (476, 40) 300° (5x) 180° 26.0
3 Hex Map - X (630, -471) 300° (5x) 120°, 240° 69.0
4 Blockade - Rubble Blockade 6 (879, -1042) 300° (5x) on top -
5 Hex Map - V (994, -939) 240° (4x) 60° 73.0
6 16 Space Strip - O (1286, -431) 120° (2x) 38.0
7 Hex Map - N (1584, 77) 60° (1x) 49.0
8 Blockade - Jungle Blockade 5 (1399, 95) 180° (3x) on top -
9 Hex Map - G (1267, 620) 180° (3x) 69.0
10 Blockade - Sand Blockade 2 (1719, 638) 180° (3x) on top -
11 Hex Map - T (1587, 1163) 0° (0x) 30° 75.0
12 Ending - Jungle (1772, 1485) 30° (1x) - -
13 Tavern - Sand (330, -649) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 120° 16 Space Strip - Q 300° 3 4
2 Q → X 16 Space Strip - Q 180° Hex Map - X 1 2
3 X → V Hex Map - X 120° Hex Map - V 300° 3 9
4 V → O Hex Map - V 60° 16 Space Strip - O 240° 1 2
5 O → N 16 Space Strip - O Hex Map - N 180° 1 2
6 N → G Hex Map - N Hex Map - G 180° 1 2
7 G → T Hex Map - G Hex Map - T 180° 1 2
8 X → Sand Hex Map - X 240° Tavern - Sand 60° 6 9
9 T → Jungle Hex Map - T 30° Ending - Jungle 240° 2 4


Generated with v6.10.4