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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/24/2026 5:50:46 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=43034248175d4fba99fc6ab7a16f03be

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 382
Difficulty: Easy
Map Difficulty Score: 109.5

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number I Rubble Blockade 3 D Water Blockade 4 H Jungle Blockade 1 E Jungle Blockade 5 K Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 382 230 125
54%
40
17%
12
5%
5
2%
32
14%
5
2%
11
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - I (455, 311) 240° (4x) 60° 79.0
4 Blockade - Water Blockade 4 (800, 239) 240° (4x) on top -
5 Hex Map - D (910, 622) 240° (4x) 300° 68.0
6 Blockade - Jungle Blockade 1 (833, 547) 120° (2x) on top -
7 Hex Map - H (454, 934) 180° (3x) 240° 59.0
8 Blockade - Jungle Blockade 5 (328, 594) 60° (1x) on top -
9 Hex Map - E (-47, 701) 60° (1x) 240° 70.0
10 Blockade - Rubble Blockade 6 (-173, 361) 60° (1x) on top -
11 Hex Map - K (-548, 468) 240° (4x) 210° 62.0
12 Ending - Water (-733, 146) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 60° Hex Map - I 240° 7 8
2 I → D Hex Map - I 60° Hex Map - D 240° 5 12
3 D → H Hex Map - D 300° Hex Map - H 120° 5 13
4 H → E Hex Map - H 240° Hex Map - E 60° 7 11
5 E → K Hex Map - E 240° Hex Map - K 60° 5 8
6 K → Water Hex Map - K 210° Ending - Water 60° 3 7


Generated with v11.2.9