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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/17/2026 1:52:57 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=430b8764265f4465ace615c87130ff69

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 428
Difficulty: Very Difficult
Map Difficulty Score: 419.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number M Rubble Blockade 3 U Rubble Blockade 6 S Jungle Blockade 1 K Sand Blockade 2 W Jungle Blockade 5 Q Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 428 249 118
47%
40
16%
15
6%
5
2%
38
15%
5
2%
9
4%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (295, -493) 300° (5x) on top -
3 Hex Map - M (410, -390) 240° (4x) 60°, 180° 91.0
4 Blockade - Rubble Blockade 6 (709, -384) 240° (4x) on top -
5 Hex Map - U (819, -1) 180° (3x) 300° 77.0
6 Blockade - Jungle Blockade 1 (788, 2) 120° (2x) on top -
7 Hex Map - S (409, 389) 0° (0x) 300° 55.0
8 Blockade - Sand Blockade 2 (378, 392) 120° (2x) on top -
9 Hex Map - K (-1, 779) 300° (5x) 300° 62.0
10 Blockade - Jungle Blockade 5 (-170, 548) 120° (2x) on top -
11 Hex Map - W (-549, 935) 60° (1x) 240° 73.0
12 16 Space Strip - Q (-754, 504) 240° (4x) 270° 26.0
13 Ending - Water (-1014, 618) 270° (5x) - -
14 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 1 5
2 M → U Hex Map - M 60° Hex Map - U 240° 5 8
3 U → S Hex Map - U 300° Hex Map - S 120° 5 7
4 S → K Hex Map - S 300° Hex Map - K 120° 5 9
5 K → W Hex Map - K 300° Hex Map - W 120° 5 9
6 W → Q Hex Map - W 240° 16 Space Strip - Q 60° 1 3
7 M → Sand Hex Map - M 180° Tavern - Sand 5 6
8 Q → Water 16 Space Strip - Q 270° Ending - Water 120° 3 9


Generated with v11.2.9