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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/8/2026 5:39:40 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=431ab4f94e744b2d91681d7637f124d4

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 442
Difficulty: Very Difficult
Map Difficulty Score: 323.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number Q G J Sand Blockade 2 K Rubble Blockade 3 P C F Jungle Blockade 5 N Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 442 298 129
43%
62
21%
7
2%
5
2%
54
18%
7
2%
34
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - Q (522, 118) 120° (2x) 60° 26.0
3 Hex Map - G (912, 465) 0° (0x) 300° 69.0
4 Blockade - Sand Blockade 2 (789, 312) 120° (2x) on top -
5 Hex Map - J (410, 699) 60° (1x) 240° 58.0
6 Blockade - Rubble Blockade 3 (192, 515) 60° (1x) on top -
7 Hex Map - K (-183, 622) 0° (0x) 300° 62.0
8 16 Space Strip - P (-617, 662) 120° (2x) 26.0
9 Hex Map - C (-683, 1170) 60° (1x) 300° 41.0
10 Blockade - Jungle Blockade 5 (-668, 1251) 120° (2x) on top -
11 Hex Map - F (-1047, 1638) 300° (5x) 300° 69.0
12 Blockade - Water Blockade 4 (-1124, 1563) 120° (2x) on top -
13 Hex Map - N (-1503, 1950) 120° (2x) 270° 49.0
14 Ending - Water (-1873, 1950) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 60° 16 Space Strip - Q 240° 1 3
2 Q → G 16 Space Strip - Q 60° Hex Map - G 240° 4 6
3 G → J Hex Map - G 300° Hex Map - J 120° 5 7
4 J → K Hex Map - J 240° Hex Map - K 60° 3 6
5 K → P Hex Map - K 300° 16 Space Strip - P 120° 5 10
6 P → C 16 Space Strip - P Hex Map - C 180° 3 4
7 C → F Hex Map - C 300° Hex Map - F 120° 3 5
8 F → N Hex Map - F 300° Hex Map - N 120° 3 5
9 N → Water Hex Map - N 270° Ending - Water 120° 3 6


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