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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/5/2026 12:37:40 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=43627e5e76e64eeaa4f42106efc5af67

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 303
Difficulty: Moderate
Map Difficulty Score: 164.2

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number X Rubble Blockade 3 H Rubble Blockade 6 U Water Blockade 4 S Jungle Blockade 5 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 303 195 78
40%
39
20%
4
2%
5
3%
44
23%
3
2%
2
1%
11
6%
9
5%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (479, -181) 300° (5x) on top -
3 Hex Map - X (594, -78) 240° (4x) 60°, 180° 69.0
4 Blockade - Rubble Blockade 6 (1031, -306) 240° (4x) on top -
5 Hex Map - H (1141, 77) 180° (3x) 60° 59.0
6 Blockade - Water Blockade 4 (1486, 5) 240° (4x) on top -
7 Hex Map - U (1596, 388) 300° (5x) 60° 77.0
8 Blockade - Jungle Blockade 5 (1849, 472) 240° (4x) on top -
9 Hex Map - S (1959, 855) 120° (2x) 30° 55.0
10 Ending - Jungle (2144, 1177) 30° (1x) - -
11 Tavern - Sand (594, -428) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 120° 16 Space Strip - R 300° 3 4
2 B → X Starting - B 120° Hex Map - X 300° 5 8
3 X → H Hex Map - X 60° Hex Map - H 240° 7 16
4 H → U Hex Map - H 60° Hex Map - U 240° 7 13
5 U → S Hex Map - U 60° Hex Map - S 240° 3 6
6 X → Sand Hex Map - X 180° Tavern - Sand 6 9
7 S → Jungle Hex Map - S 30° Ending - Jungle 240° 3 8


Generated with v11.2.6