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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/2/2024 6:49:54 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=43907253c3cb4ae49ac1228845fefa79

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 557
Difficulty: Very Difficult
Map Difficulty Score: 337.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number R G M Water Blockade 4 O I K Jungle Blockade 5 D Rubble Blockade 6 F Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 557 298 156
52%
36
12%
29
10%
6
2%
43
14%
9
3%
19
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - R (430, -38) 120° (2x) 120° 33.0
3 Hex Map - G (630, -471) 60° (1x) 69.0
4 Blockade - Water Blockade 4 (991, -453) 180° (3x) on top -
5 Hex Map - M (859, 72) 60° (1x) 60° 91.0
6 16 Space Strip - O (1063, 499) 240° (4x) 38.0
7 Hex Map - I (1046, 1002) 120° (2x) 300° 79.0
8 Blockade - Jungle Blockade 5 (923, 849) 120° (2x) on top -
9 Hex Map - K (544, 1236) 60° (1x) 240° 62.0
10 Blockade - Rubble Blockade 6 (510, 740) 60° (1x) on top -
11 Hex Map - D (135, 847) 300° (5x) 300° 68.0
12 Blockade - Jungle Blockade 1 (-34, 616) 120° (2x) on top -
13 Hex Map - F (-413, 1003) 180° (3x) 270° 69.0
14 Ending - Jungle (-783, 1003) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 120° 16 Space Strip - R 300° 4 5
2 R → G 16 Space Strip - R 120° Hex Map - G 300° 1 2
3 G → M Hex Map - G Hex Map - M 180° 3 4
4 M → O Hex Map - M 60° 16 Space Strip - O 240° 3 5
5 O → I 16 Space Strip - O Hex Map - I 180° 3 4
6 I → K Hex Map - I 300° Hex Map - K 120° 7 13
7 K → D Hex Map - K 240° Hex Map - D 60° 5 9
8 D → F Hex Map - D 300° Hex Map - F 120° 4 7
9 F → Jungle Hex Map - F 270° Ending - Jungle 120° 3 6


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