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Setup for 3-Player a Game of Quest for El Dorado

Generated on 4/13/2026 4:45:28 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=439707fb0bab466b8c69d3cbf59cece6

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 434
Difficulty: Moderate
Map Difficulty Score: 163.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player Number I Water Blockade 4 X Sand Blockade 2 S Jungle Blockade 5 H Rubble Blockade 3 N Jungle Blockade 1 V Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 434 271 107
39%
69
25%
9
3%
6
2%
53
20%
5
2%
3
1%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (341, -415) 300° (5x) on top -
3 Hex Map - I (456, -312) 120° (2x) 60°, 180° 79.0
4 Blockade - Sand Blockade 2 (801, -384) 240° (4x) on top -
5 Hex Map - X (911, -1) 180° (3x) 69.0
6 Blockade - Jungle Blockade 5 (1090, 17) 180° (3x) on top -
7 Hex Map - S (958, 542) 300° (5x) 60° 55.0
8 Blockade - Rubble Blockade 3 (1349, 392) 240° (4x) on top -
9 Hex Map - H (1459, 775) 240° (4x) 60° 59.0
10 Blockade - Jungle Blockade 1 (1804, 703) 240° (4x) on top -
11 Hex Map - N (1914, 1086) 240° (4x) 60° 49.0
12 Blockade - Rubble Blockade 6 (2305, 936) 240° (4x) on top -
13 Hex Map - V (2415, 1319) 240° (4x) 30° 73.0
14 Ending - Water (2600, 1641) 30° (1x) - -
15 Tavern - Sand (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 7 10
2 I → X Hex Map - I 60° Hex Map - X 240° 7 10
3 X → S Hex Map - X Hex Map - S 180° 7 14
4 S → H Hex Map - S 60° Hex Map - H 240° 7 12
5 H → N Hex Map - H 60° Hex Map - N 240° 7 11
6 N → V Hex Map - N 60° Hex Map - V 240° 5 8
7 I → Sand Hex Map - I 180° Tavern - Sand 5 6
8 V → Water Hex Map - V 30° Ending - Water 240° 3 7


Generated with v11.1.5