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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/6/2026 5:56:34 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4397fffdcc4f4dafbe4febfa2c1b6924

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 485
Difficulty: Very Difficult
Map Difficulty Score: 334.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number P D N Rubble Blockade 3 Q H I Jungle Blockade 1 F Water Blockade 4 K Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 485 298 147
49%
67
22%
12
4%
5
2%
45
15%
6
2%
16
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - P (292, -272) 300° (5x) 120° 26.0
3 Hex Map - D (630, -471) 300° (5x) 0° 68.0
4 Blockade - Rubble Blockade 3 (809, -453) 180° (3x) on top -
5 Hex Map - N (677, 72) 300° (5x) 300° 49.0
6 16 Space Strip - Q (380, 577) 240° (4x) 0° 26.0
7 Hex Map - H (363, 1080) 120° (2x) 0° 59.0
8 Blockade - Jungle Blockade 1 (633, 1098) 180° (3x) on top -
9 Hex Map - I (501, 1623) 0° (0x) 300° 79.0
10 Blockade - Water Blockade 4 (470, 1626) 120° (2x) on top -
11 Hex Map - F (91, 2013) 300° (5x) 0° 69.0
12 Blockade - Rubble Blockade 6 (270, 2031) 180° (3x) on top -
13 Hex Map - K (138, 2556) 0° (0x) 30° 62.0
14 Ending - Water (323, 2878) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 120° 16 Space Strip - P 300° 7 12
2 P → D 16 Space Strip - P 120° Hex Map - D 300° 6 15
3 D → N Hex Map - D 0° Hex Map - N 180° 5 10
4 N → Q Hex Map - N 300° 16 Space Strip - Q 120° 1 3
5 Q → H 16 Space Strip - Q 0° Hex Map - H 180° 4 9
6 H → I Hex Map - H 0° Hex Map - I 180° 5 11
7 I → F Hex Map - I 300° Hex Map - F 120° 5 7
8 F → K Hex Map - F 0° Hex Map - K 180° 7 10
9 K → Water Hex Map - K 30° Ending - Water 240° 3 8


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