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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/26/2026 6:20:30 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=43c9faaae31d4973850ada2374695eb7

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 395
Difficulty: Very Difficult
Map Difficulty Score: 953.9

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number G Jungle Blockade 1 K Jungle Blockade 5 P J D Water Blockade 4 F Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 395 245 118
48%
49
20%
10
4%
5
2%
34
14%
7
3%
22
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (207, 162) 240° (4x) on top -
3 Hex Map - G (317, 545) 240° (4x) 0° 69.0
4 Blockade - Jungle Blockade 5 (132, 563) 180° (3x) on top -
5 Hex Map - K (0, 1088) 120° (2x) 0° 62.0
6 16 Space Strip - P (292, 1596) 300° (5x) 300° 26.0
7 Hex Map - J (137, 2102) 0° (0x) 0° 58.0
8 Blockade - Water Blockade 4 (-48, 2120) 180° (3x) on top -
9 Hex Map - D (-180, 2645) 60° (1x) 300° 68.0
10 Blockade - Rubble Blockade 6 (-119, 2804) 120° (2x) on top -
11 Hex Map - F (-498, 3191) 300° (5x) 330° 69.0
12 Ending - Water (-683, 3513) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 1 2
2 G → K Hex Map - G 0° Hex Map - K 180° 1 2
3 K → P Hex Map - K 0° 16 Space Strip - P 180° 1 3
4 P → J 16 Space Strip - P 300° Hex Map - J 120° 1 5
5 J → R Hex Map - J 0° 16 Space Strip - R 180° 1 2
6 J → D Hex Map - J 0° Hex Map - D 180° 1 3
7 D → F Hex Map - D 300° Hex Map - F 120° 1 3
8 F → Water Hex Map - F 330° Ending - Water 180° 2 4


Generated with v11.2.9