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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/20/2026 11:52:35 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=43ca42e22c1c458c8e3f27cedab4df95

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 507
Difficulty: Very Difficult
Map Difficulty Score: 467.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number N Water Blockade 4 D Rubble Blockade 3 E Sand Blockade 2 L Rubble Blockade 6 H Jungle Blockade 5 Q I O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 507 299 144
48%
55
18%
18
6%
6
2%
52
17%
6
2%
18
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (483, -306) 240° (4x) on top -
3 Hex Map - N (593, 77) 300° (5x) 60° 49.0
4 Blockade - Rubble Blockade 3 (846, 161) 240° (4x) on top -
5 Hex Map - D (956, 544) 240° (4x) 300° 68.0
6 Blockade - Sand Blockade 2 (879, 469) 120° (2x) on top -
7 Hex Map - E (500, 856) 60° (1x) 300° 70.0
8 Blockade - Rubble Blockade 6 (377, 703) 120° (2x) on top -
9 Hex Map - L (-2, 1090) 120° (2x) 69.0
10 Blockade - Jungle Blockade 5 (268, 1108) 180° (3x) on top -
11 Hex Map - H (136, 1633) 0° (0x) 59.0
12 16 Space Strip - Q (-136, 2023) 180° (3x) 300° 26.0
13 Hex Map - I (-731, 2023) 240° (4x) 240° 79.0
14 16 Space Strip - O (-1234, 1867) 0° (0x) 210° 38.0
15 Ending - Water (-1461, 1699) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 60° Hex Map - N 240° 3 4
2 N → D Hex Map - N 60° Hex Map - D 240° 3 5
3 D → E Hex Map - D 300° Hex Map - E 120° 5 10
4 E → L Hex Map - E 300° Hex Map - L 120° 5 6
5 L → H Hex Map - L Hex Map - H 180° 5 10
6 H → Q Hex Map - H 16 Space Strip - Q 180° 3 5
7 Q → I 16 Space Strip - Q 300° Hex Map - I 120° 1 4
8 I → O Hex Map - I 240° 16 Space Strip - O 60° 4 6
9 O → Water 16 Space Strip - O 210° Ending - Water 60° 3 6


Generated with v11.2.9