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Setup for 2 Player a Game of Quest for El Dorado

Generated on 8/7/2025 8:29:49 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=441bbd503c95456ba3ba15284ca2bdb2

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 509
Difficulty: Difficult
Map Difficulty Score: 225.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number V Rubble Blockade 6 X Sand Blockade 2 G Water Blockade 4 E Jungle Blockade 5 O S M Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 509 286 117
41%
52
18%
21
7%
7
2%
42
15%
7
2%
21
7%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - V (502, -234) 120° (2x) 60°, 180° 73.0
4 Blockade - Sand Blockade 2 (847, -306) 240° (4x) on top -
5 Hex Map - X (957, 77) 180° (3x) 69.0
6 Blockade - Water Blockade 4 (1136, 95) 180° (3x) on top -
7 Hex Map - G (1004, 620) 120° (2x) 69.0
8 Blockade - Jungle Blockade 5 (1183, 638) 180° (3x) on top -
9 Hex Map - E (1051, 1163) 0° (0x) 60° 70.0
10 16 Space Strip - O (1301, 1512) 60° (1x) 38.0
11 Hex Map - S (1193, 2015) 180° (3x) 60° 55.0
12 Blockade - Jungle Blockade 1 (1538, 1943) 240° (4x) on top -
13 Hex Map - M (1648, 2326) 60° (1x) 90° 91.0
14 Ending - Jungle (2018, 2326) 90° (2x) - -
15 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 7 11
2 V → X Hex Map - V 60° Hex Map - X 240° 5 9
3 X → G Hex Map - X Hex Map - G 180° 7 13
4 G → E Hex Map - G Hex Map - E 180° 3 4
5 E → O Hex Map - E 60° 16 Space Strip - O 240° 5 7
6 O → S 16 Space Strip - O Hex Map - S 180° 4 7
7 S → M Hex Map - S 60° Hex Map - M 240° 7 9
8 V → Rubble Hex Map - V 180° Tavern - Rubble 6 11
9 M → Jungle Hex Map - M 90° Ending - Jungle 300° 3 9


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