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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/10/2026 9:37:23 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=442d13b29cdb467f9a60b6345bc4ef06

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 459
Difficulty: Very Difficult
Map Difficulty Score: 755.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number T Jungle Blockade 1 U Jungle Blockade 5 Q X H Rubble Blockade 3 D Sand Blockade 2 O Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 459 264 99
38%
54
20%
14
5%
7
3%
54
20%
3
1%
8
3%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (253, 84) 240° (4x) on top -
3 Hex Map - T (363, 467) 60° (1x) 0°, 120° 75.0
4 Blockade - Jungle Blockade 5 (269, 485) 180° (3x) on top -
5 Hex Map - U (137, 1010) 120° (2x) 240° 77.0
6 16 Space Strip - Q (-458, 1010) 180° (3x) 300° 26.0
7 Hex Map - X (-823, 1400) 240° (4x) 240° 69.0
8 Blockade - Rubble Blockade 3 (-1087, 1294) 60° (1x) on top -
9 Hex Map - H (-1462, 1401) 60° (1x) 240° 59.0
10 Blockade - Sand Blockade 2 (-1404, 749) 60° (1x) on top -
11 Hex Map - D (-1779, 856) 300° (5x) 180° 68.0
12 16 Space Strip - O (-1574, 347) 240° (4x) 150° 38.0
13 Ending - Water (-1407, 65) 150° (3x) - -
14 Tavern - Sand (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 3 4
2 T → U Hex Map - T Hex Map - U 180° 3 5
3 U → Q Hex Map - U 240° 16 Space Strip - Q 60° 1 3
4 Q → X 16 Space Strip - Q 300° Hex Map - X 120° 1 3
5 X → H Hex Map - X 240° Hex Map - H 60° 1 3
6 H → D Hex Map - H 240° Hex Map - D 60° 1 4
7 D → O Hex Map - D 180° 16 Space Strip - O 3 4
8 T → Sand Hex Map - T 120° Tavern - Sand 300° 4 7
9 O → Water 16 Space Strip - O 150° Ending - Water 3 7


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